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Showing posts from 2015

Dragon Generator

Weird murder-machine dragons now prowl the higher levels of Strigastadt. The generator is based on this one by E.G. Palmer. of hd (6 - 13)

Some Rambling

Played another game in Strigastadt on Friday that went pretty well, but a couple issues were highlighted: 1) My rules for First Aid are a bit broken 2) Treasure was... insufficient for the terrible risks involved As a quick recap, I have First Aid working as a standard LotFP d6 skill (based off Logan Knight's Surgery rule), where failure means inflicting a point of damage and success healing equal to the number rolled, and you can only heal folks at or below 1 hp. Thought it was pretty handy, but one of the players only sunk a single point into the skill... which, with the healer's bag, meant a 50/50 chance of helping or harming. I like the idea of being able to do damage on a failure, but as the rules stand it's not super helpful where you need it most: when characters are a point or two away from bleeding out. You shouldn't have to dump all your points into a skill before it becomes usable! So, as a minor change: only failure rolls of 6 harm the patient... Th

Spear Shattering

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So I love the idea of an adventurer shattering their spear in the heat of combat and having to draw their trusty short-sword to keep the nasties at bay. Or someone snapping off an axe-head in the skull of an enemy. I like Logan Knight's notches rule a lot, but think it's a bit too fiddly for me - I really don't want to slow down combat, since quick combat is one of the great features of OSR games like LotFP. So without further ado, my simple version: On a critical hit or critical miss, roll 1d6. +1 if you're using a spear, -1 for great weapons. Your weapon breaks on: Terrible 2-6 Shoddy 3-6 Poor 4-6 Well-made 5-6 Excellent 6 Masterwork double sixes on 2d6 Most stuff is well-made. Other qualities are available if sought, they are worth: Terrible 0.3x base Shoddy 0.5x Poor 0.7x Well-made 1x Excellent 5

Floorplan Generator

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I made a little floorplan generator because I decided my quick-and-dirty handmade floorplans were subpar and couldn't find generators that worked well for a convoluted Strigastadt building. The generator works pretty well and I'm happy with it, so I decided I'd share the code if other folks want to run it: [ link ]   It's written in Python and requires pygame to run; it'll spend like five seconds creating a map for you (or 30 if you configure for "huge" maps), and then save the image to the current directory and quit. I've commented a bit in it, and you can find some explained configurable options up at the top. If you run into issues or have any questions/comments just let me know! I'm happy to help. :) Small Map Large Map Huge Map The main downside is you have to add in the doors and room numbers yourself, but I couldn't see a way around the former. Doors have a big impact on the implied usage of the space, and I don't

Equipment Packs

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On the suggestion of one of my players (a much more experienced DM than I), I wrote up some pre-made equipment packs that folks can choose during character creation. When you've just died, or are new to roleplaying, picking a pre-made pack is approximately 100000% faster than assembling one yourself. In a setting where death is not uncommon, they smooth some bumps in coming back into the game. The idea originated from this post on Zenopus Archives, and I'm quite taken with it! The packs are based on a 110 SP total, an average amount on the LotFP 3d6 SP to start roll. There's no discount to the pack and swapsies are allowed, which means they'll be chosen a little less frequently, but whatever.  The packs are definitely not perfectly chosen, but here they are in case some other folks find LotFP equipment packs handy:

Litany of the Dead

RIP Harvald the Sorcerer : Single most useful party member with his use of floating disk, Harvald was slain by a very excessive amount of centipede venom. His body was recovered and properly cremated by his kinfolk from the East Shore. RIP Fisto Majisto the Fighter : Fisto was slain on only his second voyage to the Grey District, overcome by centipede venom. His burial was less noble, being dumped into a vat of necromantic ooze "just in case". May the ritual to raise his scoured bones in a mockery of life never be learned. RIP Aelfric the Specialist: The most hardened of the adventurers, Aelfric was on his sixth journey across the river when he met his fate. A trapped ladder to the third floor enveloped him in a cloud of lethal gas. His linkboys could only flee the oncoming cloud. Another ignoble burial, may the ritual to raise his scoured bones in a mockery of life never be learned. RIP Jerry the "Halfling": His first foray across the river, Jerry egged on

Play Report

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(Warning: rambly post-game thoughts follow) We sat down and ran a few adventurers through Strigastadt today using Lamentation of the Flame Princess as ruleset, and I am quite pleased to report they rather enjoyed the experience. This run through was meant to be a test of the random room generator , my city layout concept, and the overall campaign idea. I had to fill in some gaps with the generator by grabbing random traps from donjon (wonderful creation that it is), and some repetition was evident in the lower-level monster types, but I was pretty pleased with the thing. Highlights of play: Most of the party's cash was generated by using floating disk to transport six marble statues across the river and sell them to a local temple whose deity the statues depicted aspects of. That is one kind of treasure... Brother Klaus was nearly slain by a poison dart trap to the neck, but a risky tracheotomy as his airways closed was able to save him long enough to get to his local temple

Fogwatch

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The Fogwatch is one of the few respected institutions of Strigastadt, keeping vigilant for signs of Yellow Misama , Deep Purple Smog , and Black Smoke . Upon detecting traces of an imminent threat, a patrolling member of the Fogwatch will fire a colored flare into the sky at their location, indicating the nature of the gas present. Regularly-placed watchtowers scan the skies for these signals, and on sighting will start working the sirens, warning the populace to get indoors or evacuate. This defense system has saved countless lives as people respond like a well-oiled machine. One of the things that makes scavenging in the Grey District so dangerous is the lack of these warnings. Since the patrolling Fogwatch members are often at the cusp of the incoming gases, they are provided with gasmasks as proof against the initial lung- and eye-burning effects of Yellow Miasma and some Black Smokes, as well as grappling hooks in case of being caught away from accessible entrances to shelte

Strigastadt Map

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After your brief reunion with extended family members in Strigastadt, you are handed a parcel they hope will serve you well in your planned scavenging forays. The handful of objects belonged to your cousin before her untimely passing. A member of the Sewer-Militia , she had carried this map with her on her last detail, and it bears the grime of repeated use. It appears to be some sort of schoolchild's exercise - a map of Strigastadt's boroughs all unlabeled. In tiny script, your home borough of Krüger has been labeled in an abortive enterprise to fill the blanks. Perhaps you can finish the job. My intention is for the party to explore the devastated Grey District from the start of the campaign, and move to city-crawl like adventures in the East End after they've gotten a handle on the place. I've divided the city into boroughs which are composed of a double fistful of neighborhoods each, allowing several levels of abstraction as needed. Each is as-yet unnamed - I

Demonspawn

(Based on "The Dragon-Blooded" by Calithena in Fight On! #2 and the anime Claymore) There are people who have within them the semi-dormant blood of ancestral demons who mixed with their line in ages past. Over time and with exposure to violence, the blood awakens and grants the bearer unholy strengths alongside surges of blood-lust, eventually transforming their body and mind into something corrupted and demonic. Society fears such folk, and fully supports the actions of an organization of demon-hunters named The Order of the Lily and the Torch, who purge such elements wherever they can be uncovered. PCs can choose to be demonspawn in addition to their particular class and/or race. This makes them Chaotic (in the LotFP way of magic-touched, rather than a description of morality) and grants a set of abilities that grow over time. The more power the character gains and the more they are corrupted by over-reaches of that power, the easier it is for The Order of the Lily and

Bonebeetles

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Hello again! My apologies for the absence, I tend to switch focus between my obsessions frequently (this time it was painting/constructing miniatures). I'm currently in the process of compiling resources that I'll use for Strigastadt, so I haven't created much in the way of original material. However, I came across an item by Jack Shear earlier today called the "bonearrow" that set my imagination on a ramble. The item is a +3 arrow that, upon slaying the target, raises the corpse as a zombie under the control of the person who fired it. Iterating upon that idea I came up with the following: Bonebeetles - ivory colored beetles hatched by a sorcerer and fed upon a paste of bonemeal and rare minerals mixed with drops of the sorcerer's blood. When the food source is removed and the beetles exposed to a brief period of cold, they enter a desiccated hibernation state. They can remain in this state for an extended period of time and will only awaken when expose