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Showing posts from May, 2015

Dragon Generator

Weird murder-machine dragons now prowl the higher levels of Strigastadt. The generator is based on this one by E.G. Palmer. of hd (6 - 13)

Some Rambling

Played another game in Strigastadt on Friday that went pretty well, but a couple issues were highlighted: 1) My rules for First Aid are a bit broken 2) Treasure was... insufficient for the terrible risks involved As a quick recap, I have First Aid working as a standard LotFP d6 skill (based off Logan Knight's Surgery rule), where failure means inflicting a point of damage and success healing equal to the number rolled, and you can only heal folks at or below 1 hp. Thought it was pretty handy, but one of the players only sunk a single point into the skill... which, with the healer's bag, meant a 50/50 chance of helping or harming. I like the idea of being able to do damage on a failure, but as the rules stand it's not super helpful where you need it most: when characters are a point or two away from bleeding out. You shouldn't have to dump all your points into a skill before it becomes usable! So, as a minor change: only failure rolls of 6 harm the patient... Th

Spear Shattering

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So I love the idea of an adventurer shattering their spear in the heat of combat and having to draw their trusty short-sword to keep the nasties at bay. Or someone snapping off an axe-head in the skull of an enemy. I like Logan Knight's notches rule a lot, but think it's a bit too fiddly for me - I really don't want to slow down combat, since quick combat is one of the great features of OSR games like LotFP. So without further ado, my simple version: On a critical hit or critical miss, roll 1d6. +1 if you're using a spear, -1 for great weapons. Your weapon breaks on: Terrible 2-6 Shoddy 3-6 Poor 4-6 Well-made 5-6 Excellent 6 Masterwork double sixes on 2d6 Most stuff is well-made. Other qualities are available if sought, they are worth: Terrible 0.3x base Shoddy 0.5x Poor 0.7x Well-made 1x Excellent 5

Floorplan Generator

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I made a little floorplan generator because I decided my quick-and-dirty handmade floorplans were subpar and couldn't find generators that worked well for a convoluted Strigastadt building. The generator works pretty well and I'm happy with it, so I decided I'd share the code if other folks want to run it: [ link ]   It's written in Python and requires pygame to run; it'll spend like five seconds creating a map for you (or 30 if you configure for "huge" maps), and then save the image to the current directory and quit. I've commented a bit in it, and you can find some explained configurable options up at the top. If you run into issues or have any questions/comments just let me know! I'm happy to help. :) Small Map Large Map Huge Map The main downside is you have to add in the doors and room numbers yourself, but I couldn't see a way around the former. Doors have a big impact on the implied usage of the space, and I don't