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Showing posts from September, 2017

Town Crier

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Here's a d20 town crier table to help the city feel more like a living entity. I'll roll on it near the beginning of a session to get an event (separate from the encounter tables I use periodically throughout the session). The list was started using this as a seed: [ link ]. Source: British Museum Event coming up (market day, holiday, festival, feast) Crown introducing new tax (luxury, staple, property, toll, market) Notorious criminal escapes / bounty offered (thief, murderer, assassin, arsonist, demon worshiper, sorcerer, monster) Someone did something to win renown (won prize fight, bred otherworldly roses, solved ancient riddle, saved child from burning building, etc) Superstition / tradition supposedly necessary for day (no crossing water, dress in red, fasting, etc) Public execution (thief, petty noble, murderer, arsonist, heretic, usurper, looters) Troubles in neighboring boroughs (riots, fires, famine, plague, sorcerous, monsters, warring groups) Weird

The Chicken Market

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Are you interested in chickens? Are your players interested in chickens? If not, this post holds nothing for you. If, like me, you have players that inexplicably gravitate towards farming in your sandbox games, you may find this post useful. Last session the party began setting up a rooftop chicken coop as part of their gang territory, to turn a profit and keep the gang fed. They plan on periodically expanding the flock, so I threw together some breeds to make the buying more interesting. Except I went overboard on this minor aspect of the game, as usual. :P I used half index cards and sketched the 20 breeds for reasons. Chickens have two stats, LAYING and MEAT. LAYING indicates how many copper a day you earn off their eggs. MEAT indicates how many silver a week they make (cash in on Sundays). It's all a bit abstracted in an odd way, but since sessions average 1-2 in-game days, I had to step up the timeline to make it worth it. I'm only making two breeds available for pu