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Showing posts from June, 2017

Three Wands

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Mechanics are with Gutters, Guilds, and Grimoires in mind, but again should be easy enough to convert to your system of choice. Apologies for the poor image quality, the phone camera just didn't cut it on these. Gray Vengeance Projects colorless flame in a beam 80' long, dex save at disadvantage to avoid. Does dX+1 damage. If you roll max damage, the wand is partially depleted and goes down the die chain on future uses. (d8 -> d6 -> d4 -> depleted) Most wands start on d6. Minor wands of Gray Vengeance start on d4, Greater wands on d8. If 5+ damage is dealt with the wand, a mind point is temporarily drained from the victim. Burns inflicted with the wand are crumbly and colorless. Constructed from tempered dim glass with a core of witch ash taken from the death-pyre of Waruda the Traitor by sympathetic agents. Waruda was denounced by several rival Strigastadt nobles who claimed she was scheming to take the life of the Queen. She was stripped of her titles an

Six Spells

The names for these were taken from the spell name generator I posted a while back - the goal of which was to get spells that sounded suitably metal. :)  Stats are written for my house-rules game (Gutters, Guilds, and Grimoires), but should be easily convertible for whatever old-school system you use. Crown of Fingers - Sorcerer Rank 2, Source: ???. Make a crown of exactly eleven human fingers before chanting the spell. The wearer of the crown can dominate corporeal undead (non-mindless undead get a save). Each time the wearer establishes control over a new undead creature an index finger shrivels and scorches. When no more index fingers are left, the crown ceases to function. Control over undead lasts for 1d8 turns (DM rolls in secret). In addition, the wearer of the crown is able to interact with non-corporeal undead. This means you can hit them, but they can hit you more easily too and gain advantage when attacking you. Summon the Volcanic Tar - Sorcerer Rank 1, So

d20 Figurines

So I got a bit burnt out and put the Strigastadt campaign on hiatus. It had a good run of 10 months this time around before I got worn out. I reckon when we return I'll pick up with the Forgotten Shore hexcrawl, several years after the last events. At the moment my friend Alex is picking up the slack and running a super rad game where we play WWII GIs who've voyaged into the hollow earth to blow up secret Nazi bases. We're doing a hexcrawl and repeatedly getting fucked up by dinosaurs and shit, it's hella fun. With the stress of running a game every week gone, and the inspiration of playing in other folk's games I'm already feeling a lot more excited about writing up game stuff. It's been good. North Texas RPG Con was especially motivating, I played in a lot of really awesome games and had a ton of fun. I also ran Index Card D&D on a Friday night and it went great, folks really seemed to enjoy it. I might write up a brief post on that later. Anyway, h