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Showing posts from April, 2015

Equipment Packs

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On the suggestion of one of my players (a much more experienced DM than I), I wrote up some pre-made equipment packs that folks can choose during character creation. When you've just died, or are new to roleplaying, picking a pre-made pack is approximately 100000% faster than assembling one yourself. In a setting where death is not uncommon, they smooth some bumps in coming back into the game. The idea originated from this post on Zenopus Archives, and I'm quite taken with it! The packs are based on a 110 SP total, an average amount on the LotFP 3d6 SP to start roll. There's no discount to the pack and swapsies are allowed, which means they'll be chosen a little less frequently, but whatever.  The packs are definitely not perfectly chosen, but here they are in case some other folks find LotFP equipment packs handy:

Litany of the Dead

RIP Harvald the Sorcerer : Single most useful party member with his use of floating disk, Harvald was slain by a very excessive amount of centipede venom. His body was recovered and properly cremated by his kinfolk from the East Shore. RIP Fisto Majisto the Fighter : Fisto was slain on only his second voyage to the Grey District, overcome by centipede venom. His burial was less noble, being dumped into a vat of necromantic ooze "just in case". May the ritual to raise his scoured bones in a mockery of life never be learned. RIP Aelfric the Specialist: The most hardened of the adventurers, Aelfric was on his sixth journey across the river when he met his fate. A trapped ladder to the third floor enveloped him in a cloud of lethal gas. His linkboys could only flee the oncoming cloud. Another ignoble burial, may the ritual to raise his scoured bones in a mockery of life never be learned. RIP Jerry the "Halfling": His first foray across the river, Jerry egged on

Play Report

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(Warning: rambly post-game thoughts follow) We sat down and ran a few adventurers through Strigastadt today using Lamentation of the Flame Princess as ruleset, and I am quite pleased to report they rather enjoyed the experience. This run through was meant to be a test of the random room generator , my city layout concept, and the overall campaign idea. I had to fill in some gaps with the generator by grabbing random traps from donjon (wonderful creation that it is), and some repetition was evident in the lower-level monster types, but I was pretty pleased with the thing. Highlights of play: Most of the party's cash was generated by using floating disk to transport six marble statues across the river and sell them to a local temple whose deity the statues depicted aspects of. That is one kind of treasure... Brother Klaus was nearly slain by a poison dart trap to the neck, but a risky tracheotomy as his airways closed was able to save him long enough to get to his local temple