Played another game in Strigastadt on Friday that went pretty well, but a couple issues were highlighted: 1) My rules for First Aid are a bit broken 2) Treasure was... insufficient for the terrible risks involved As a quick recap, I have First Aid working as a standard LotFP d6 skill (based off Logan Knight's Surgery rule), where failure means inflicting a point of damage and success healing equal to the number rolled, and you can only heal folks at or below 1 hp. Thought it was pretty handy, but one of the players only sunk a single point into the skill... which, with the healer's bag, meant a 50/50 chance of helping or harming. I like the idea of being able to do damage on a failure, but as the rules stand it's not super helpful where you need it most: when characters are a point or two away from bleeding out. You shouldn't have to dump all your points into a skill before it becomes usable! So, as a minor change: only failure rolls of 6 harm the patient... Th...