The Fighting Pits of Zig
As mentioned in the last post, PCs in my game enjoy both participating in and betting on the Fighting Pits of Zig. Zig's cult is filled with muscle priests who worship that divinity of strength, praising physical prowess over all else. Priests especially steeped in the lore of Zig are known to wrestle bears, emulating the myths surrounding their divine patron. Anyhow holy fight club. Brawling rules are a modified form of those found on Detect Magic here : Roll d20, add attack bonus. Whomever gets higher is winning. Ties = no advantage either way. Crit fail = make a fool of yourself. Crit success = accidentally escalate an extra category. Fights go from bruised -> bleeding -> screaming -> broken -> maimed/dead If you win the round, describe how you make your opponent bruised/bleed/scream/etc and you get +3 on your next roll. If you lose, choose whether to tap out or escalate to the next category. Example - The mighty Blax Jax (ftr 2) is facing off against Jadi Am...