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Showing posts from October, 2014

Room Generator Description

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Explanation/changelog for the Strigastadt room generator : I originally wrote this tool to populate a vast complex of mostly deserted rooms in a single keep of the sprawling castle-city Hexenghast , but now it is intended to describe my own take, Strigastadt. All credit to Trey of From The Sorcerer's Skull for inspiring the setting I ran for years! Rooms have been re-purposed many times over the life of the castle, with strange stairs and halls calling to mind the labyrinthine Winchester Mansion . Intended as an above-ground megadungeon, the rooms should be unpredictable and laid out according to an inscrutable plan. Use: the generator only makes room descriptions, so it is assumed you are working off / will make a map of buildings with floor-plans. Notes: Floors per HD indicates how many floors adventurers will have to climb before the average monster raises in HD. Some rooms modify those above, such as those with stairs. Rooms marked with asterisks should go on or ne...

Farm Tools

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Well after seeing the wonderful weapon list on Middenmurk, I thought I’d make my own version for fun and drawing practice. I thought it’d be neat to include the stat information right on the page, so everything you’d need would be at hand without look-ups. I think it'd work better if it was more densely packed and the title was left off - pretty sure folks would figure out which one was the farm tools table without it. I’m intending to do a few more tables for actual weapons, and one or two for armor. This particular table I’m imagining using for the “funnel” of zero-level characters, arming bands of peasants, or equipping humanoids who have recently raided farmsteads. The open pit saw in particular isn’t something a rational human would use (it requires two people due to its size) but it’d fit a creepy band of humanoids well. Kinda amusing until they manage to get in a hit and saw someone up. One neat thing about tables like the Middenmurk one is that you can...

Bargrish the Beautiful

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Unrelated to Strigastadt - but I felt like sharing. I joined a Labyrinth Lord campaign yesterday and enjoyed illustrating my doubtlessly short-lived character. Behold, Bargrish the Beautiful! Before he could even introduce himself he was assaulted by rats and contracted a disease - but gained some tasty snacks in recompense.

Introduction

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Just a quick note of introduction - My name is Quinn, and I've created this to have a place to set down my ideas about gaming and to house my generators. My first order of business is fleshing out ideas regarding a Hexenghast -esque dungeon-delve campaign set in the city Strigastadt. The idea has wedged itself in my imagination - I hope I will be able to do it justice. Anyhow, I hope you enjoy your visit here! If you have feedback, please don't hesitate to drop me a line. Strigastadt inspiration - Art of the eminent Ian Miller

Strigastadt Room Generator

For an explanation see here . Proportion of... Humanoids: 0 1 2 3  Undead: 0 1 2 3  Naturals: 0 1 2 3  Others: 0 1 2 3 Lairless monsters multiplier:  % Unguarded treasure rooms:  Unguarded hoard value multiplier:  % Lairs:  Lair hoard chance multiplier:  Lair hoard value multiplier:  % Rooms trapped:  % Doors stuck/locked:  Number of buildings:  Floors per building:  Rooms per floor:  Floors per HD:  Max lairs per floor:  Ignore these two: Number of rooms:  Floor to generate:  Interesting hoards: